Game-Style Map Controls
This tutorial shows how to add D-pad and button controls for navigating the map — useful for kiosk displays, accessibility, or game-like map exploration.
Prerequisites
- Completed the Getting Started Guide
- A MapMetrics API key and style URL from the MapMetrics Portal
D-Pad Navigation
Add directional buttons to pan the map:
kotlin
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import android.view.MotionEvent
import android.view.View
import android.widget.ImageButton
import androidx.appcompat.app.AppCompatActivity
import org.maplibre.android.camera.CameraPosition
import org.maplibre.android.camera.CameraUpdateFactory
import org.maplibre.android.geometry.LatLng
import org.maplibre.android.maps.MapView
import org.maplibre.android.maps.MapMetricsMap
import org.maplibre.android.maps.Style
class GameControlsActivity : AppCompatActivity() {
private lateinit var mapView: MapView
private lateinit var map: MapMetricsMap
private val handler = Handler(Looper.getMainLooper())
private val panSpeed = 50f // pixels per tick
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_game_controls)
mapView = findViewById(R.id.mapView)
mapView.onCreate(savedInstanceState)
mapView.getMapAsync { mapMetricsMap ->
map = mapMetricsMap
// Disable default gestures — we use buttons instead
map.uiSettings.isScrollGesturesEnabled = false
map.setStyle(
Style.Builder().fromUri(
"https://gateway.mapmetrics.org/styles/YOUR_STYLE_ID?token=YOUR_API_KEY"
)
)
map.cameraPosition = CameraPosition.Builder()
.target(LatLng(48.8566, 2.3522))
.zoom(14.0)
.build()
setupDPad()
setupZoomButtons()
setupRotateButtons()
}
}
private fun setupDPad() {
setupHoldButton(R.id.btnUp) { map.scrollBy(0f, -panSpeed) }
setupHoldButton(R.id.btnDown) { map.scrollBy(0f, panSpeed) }
setupHoldButton(R.id.btnLeft) { map.scrollBy(-panSpeed, 0f) }
setupHoldButton(R.id.btnRight) { map.scrollBy(panSpeed, 0f) }
}
private fun setupZoomButtons() {
findViewById<ImageButton>(R.id.btnZoomIn).setOnClickListener {
map.animateCamera(CameraUpdateFactory.zoomIn(), 200)
}
findViewById<ImageButton>(R.id.btnZoomOut).setOnClickListener {
map.animateCamera(CameraUpdateFactory.zoomOut(), 200)
}
}
private fun setupRotateButtons() {
findViewById<ImageButton>(R.id.btnRotateLeft).setOnClickListener {
val current = map.cameraPosition.bearing
map.easeCamera(
CameraUpdateFactory.bearingTo(current - 15),
300
)
}
findViewById<ImageButton>(R.id.btnRotateRight).setOnClickListener {
val current = map.cameraPosition.bearing
map.easeCamera(
CameraUpdateFactory.bearingTo(current + 15),
300
)
}
}
/**
* Repeat an action while a button is held down.
*/
private fun setupHoldButton(viewId: Int, action: () -> Unit) {
val button = findViewById<ImageButton>(viewId)
var isHolding = false
val repeatRunnable = object : Runnable {
override fun run() {
if (isHolding) {
action()
handler.postDelayed(this, 50) // ~20fps
}
}
}
button.setOnTouchListener { _, event ->
when (event.action) {
MotionEvent.ACTION_DOWN -> {
isHolding = true
handler.post(repeatRunnable)
true
}
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
isHolding = false
true
}
else -> false
}
}
}
override fun onDestroy() {
handler.removeCallbacksAndMessages(null)
super.onDestroy()
mapView.onDestroy()
}
override fun onStart() { super.onStart(); mapView.onStart() }
override fun onResume() { super.onResume(); mapView.onResume() }
override fun onPause() { super.onPause(); mapView.onPause() }
override fun onStop() { super.onStop(); mapView.onStop() }
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
mapView.onSaveInstanceState(outState)
}
}Layout (res/layout/activity_game_controls.xml):
xml
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<org.maplibre.android.maps.MapView
android:id="@+id/mapView"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<!-- D-Pad -->
<RelativeLayout
android:layout_width="160dp"
android:layout_height="160dp"
android:layout_gravity="start|bottom"
android:layout_margin="16dp">
<ImageButton
android:id="@+id/btnUp"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_centerHorizontal="true"
android:layout_alignParentTop="true"
android:src="@drawable/ic_arrow_up"
android:background="@drawable/btn_dpad" />
<ImageButton
android:id="@+id/btnDown"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_centerHorizontal="true"
android:layout_alignParentBottom="true"
android:src="@drawable/ic_arrow_down"
android:background="@drawable/btn_dpad" />
<ImageButton
android:id="@+id/btnLeft"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_centerVertical="true"
android:layout_alignParentStart="true"
android:src="@drawable/ic_arrow_left"
android:background="@drawable/btn_dpad" />
<ImageButton
android:id="@+id/btnRight"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_centerVertical="true"
android:layout_alignParentEnd="true"
android:src="@drawable/ic_arrow_right"
android:background="@drawable/btn_dpad" />
</RelativeLayout>
<!-- Action Buttons -->
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="end|bottom"
android:layout_margin="16dp"
android:orientation="vertical">
<ImageButton
android:id="@+id/btnZoomIn"
android:layout_width="48dp"
android:layout_height="48dp"
android:src="@drawable/ic_add"
android:background="@drawable/btn_action" />
<ImageButton
android:id="@+id/btnZoomOut"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_marginTop="8dp"
android:src="@drawable/ic_remove"
android:background="@drawable/btn_action" />
<ImageButton
android:id="@+id/btnRotateLeft"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_marginTop="16dp"
android:src="@drawable/ic_rotate_left"
android:background="@drawable/btn_action" />
<ImageButton
android:id="@+id/btnRotateRight"
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_marginTop="8dp"
android:src="@drawable/ic_rotate_right"
android:background="@drawable/btn_action" />
</LinearLayout>
</FrameLayout>Next Steps
- Navigation Controls — Standard map controls
- Toggle Interactions — Enable/disable gestures
- Disable Gestures — Lock the map view
Tip: The setupHoldButton pattern uses MotionEvent.ACTION_DOWN/UP to repeat the pan action while the button is held. This gives a smooth, continuous movement similar to game controllers. The 50ms interval (~20fps) is smooth without being too CPU-intensive.